This trend repeated itself when we looked at mentions that indicated intent to purchase, with 18k mentions of the classics and 16k for 8th gen consoles. Some consoles, like the Switch, have been so popular people are struggling to get them.
Time for family
Studying the same time frame, we looked at emotion-driven mentions – specifically joyful ones. Of the mentions that Brandwatch automatically classified as emotion-driven, 20% of classic console ones, and 19% of 8th gen ones, were joyful. In comparison, board games invoked more joy on social media (22%).
Board game mentions also had more family references, beating out console mentions 416k to 118k.
At least 25% of the world are expected to be stuck inside with the same people, or by themselves, for a while now. As they whittle down the obvious ways to pass the time, we’ll keep an eye out for the new ways people try to entertain themselves.
Talking about Generation Z
According to the World Economic Forum, Generation Z are the most active generation online. We wanted to investigate how they are being perceived, and what topics are trending around this generation during the pandemic.
Looking at the Covid-19 dashboard we searched for Generation Z mentions from January 1 to March 25, finding a large portion of the mentions being categorized as ‘sad’.
A lot of this sadness was driven by people upset with Gen Z for not caring about spreading Covid-19, with news documenting spring breakers continuing to party.